#pragma once
#include <cocos2d.h>

class MainLayer;

USING_NS_CC;

class EnemyManager : public CCNode
{
public:
	EnemyManager(void);
	~EnemyManager(void);

	virtual bool init();
	virtual void onEnter();
	virtual void onExit();


	void enemyProcessing(float dt);

	MainLayer* getMainLayer();
	CREATE_FUNC(EnemyManager);
	float _timeDelayEnemy;
	float _curTimeDelayEnemy;
};

